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Archive for the ‘Development’ Category

ZKM Artist in Residence

Stewart is traveling to the ZKM Center for Art and Media in Karlsruhe, Germany today as an artist in residence. He’ll be collaborating with ZKM on the development of visual elements for their technology-driven segment of an opera concerning climate change and the Amazon. [ZKM Press Release / Google-English version] The opera will premiere in Munich this May. For more information see the opera’s official website, Amazonas.

Monday, 08 March 2010.
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Stewdio London

StewdioLondon1

As of today Stewdio has officially moved from New York City to London, traveling five hours into the future to arrive at Greenwich Mean Time. This means we are no longer located on Stewart Avenue in Brooklyn, but at the following address in Hackney, London.

Stewdio
Studio 2A. Unit 10
18-24 Shacklewell Lane
London E8 2EZ

Thank you New York City, both Manhattan and Brooklyn respectively, for hosting Stewdio so graciously. It’s time to continue the adventure elsewhere. We will again offer our services beginning Monday, 18 January 2010. In the meantime please enjoy our 2009 holiday offering, Browser Pong. Of course, many of you already have.

Monday, 28 December 2009.
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Stewdio Copenhagen

CommandCenter

Stewdio has been temporarily relocated to Copenhagen, Denmark at the Kunsthal Charlottenborg in preparation for the opening of the Terre Natale (“Native Land”) exhibition this Friday at 8pm. Pictured above is the Terre Natale command center manned by Robert Gerard Pietrusko of Warning Office, Stewart Smith of Stewdio, and Nikolaus Völzow of the ZKM Institute. (Photograph by comrade Jeremy Linzee, formerly of Diller Scofidio + Renfro.) If in Copenhagen join us for the opening on Friday.

From Stewart Smith: Terre Natale, or “Native Land”, is an immersive visualization of human migration data. Our historical focus is primarily from 1990 through today, augmented by occasional older data points or forecasts into the future. Humans migrate for various reasons. Political turmoil may create refugee migrations. Environmental disasters create refugees of a different sort. Some people migrate to wealthier economies sending micro-transactions, or remittances, home to their native land. We have recently crossed a threshold; 50% of humans have migrated from rural areas into cities. As of 2007 one out of every two people is now an urban dweller.

See previous Terre Natale videos: http://stewdio.org/work/terrenatale

Wednesday, 02 December 2009.
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Terre Natale: Teaser Glimpses

LandSat

Currently in Copenhagen… Rendering LandSat data…

Rotunda

Earlier; the immersive rotunda wall under construction.

RotundaExterior

The exterior of the rotunda wall as seen from our hidden “command center” area. The lowered false ceiling and one of the surround speakers are visible against the backdrop of the Kunsthal Charlottenborg gallery.

CommandCenter2

Table one of two in the hidden command center.

Tuesday, 01 December 2009.
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Bronson Animation Framework built with Processing

Bronson

Bronson is a light-weight data visualization framework written in Processing by Stewart Smith and Robert Gerard Pietrusko specifically for the Terre Natale exhibition in Paris (November 2008). It was named in honor of actor Charles Bronson for his no-nonsense, brute-force approach to problem solving.

Bronson is capable of generating lengthy movies by dynamically loading and unloading complex animation instructions. It was built from scratch to satisfy some abnormal project specifications: a movie resolution of 6,800 × 768 pixels running at 30 frames-per-second, divided across six projectors onto a curved, panoramic target surface. (That’s over 150 million pixels per second.) Bronson outputs large, lossless movies that are then reformatted by a projection-curving and edge-blending system developed by ZKM.

Bronson is currently receiving some under-the-hood adjustments in anticipation of Terre Natale’s travel to Copenhagen this December. More information to follow.

Thursday, 27 August 2009.
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Stewart returns from Amsterdam

Stewart has just returned to New York City from a two-week stay with Wieden+Kennedy in Amsterdam. “I have been so humbled by the hospitality of my hosts here in Amsterdam. Thanks for making it a great experience. It was a pleasure meeting Ness Higson, Jamie, Bob, Nacho, Kimia, and the rest of the W+K extended family. And thanks to Sebastian Campos we were able to meet Rafaël Rozendaal and after some drinks see his INTERNET tattoo.”

Here’s a nerd highlight from the flight home :

Rubik’s Cube 2:20 from Stewdio on Vimeo.

Friday, 17 July 2009.
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Solving a Rubik’s Cube at Wieden+Kennedy

Yesterday Stewart took a moment (two minutes and ten seconds) to solve a Rubik’s Cube in the bright red lobby of Wieden+Kennedy in Amsterdam. At some point in the future the Cube will figure prominently in a project, just unclear on how.

Rubik’s Cube 2:10 from Stewdio on Vimeo.

Wednesday, 15 July 2009.
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Stewart to visit Wieden+Kennedy in Amsterdam

On Monday Stewart will fly to Amsterdam for a two-week interface with the highly celebrated ad agency Wieden+Kennedy, in collaboration with Ness Higson and Aaron Meyers. Stewart will, of course, still be available by email and Skype. (Please adjust your time zone expectations accordingly.)

Friday, 03 July 2009.
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“X” opens this Saturday at Gallery W/ in Manhattan

X Exhibition

Come to Gallery W/ this Saturday, June 27th at 5pm to see the opening and book launch of X, http://x-x-x-x-x-x-x-x-x-x.org/. Gallery W/ is located in Chinatown at 141 Division Street, Manhattan. Exhibition statement from the X website :

X documents the trajectory of the X symbol within (and without) underground music culture. As the first step of an ongoing project, the exhibition opening will launch a book presenting initial visual research. Building upon the varied meanings and form of the X, the show presents experiments in a range of media; attendees are encouraged to contribute materials to future iterations of the project.

Glen Cummings & Adam Michaels. With Michael Brenner, Jordan Carver, Jeremy Dean, Kathryn Holter, Kevin Wade Shaw, Justin Michael Smith, Stewart Smith, and Chris Wu.

Wednesday, 24 June 2009.
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Augmented Reality made easy

Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data (virtual reality), where computer graphics objects are blended into real footage in real time. Presently, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by the addition of computer-generated graphics. (More from Wikipedia…) This quick guide assumes you have a web cam, printer, and some programming experience.

What frameworks are out there?

C++. Most of what you’ll find online is based on the ARToolKit (Augmented Reality Toolkit) written in C++. It’s important to note that the ARToolKit was released under the GNU GPL but commercial licenses are also available. There’s also the NyARToolkit in C++ which boasts ports to Java, Android, C#, and ActionScript3. I don’t speak Japanese, however, so I left this road largely untraveled. I don’t actually speak much C++ either, but if you’re an advanced programmer, ARToolKitPlus is probably for you. And they’ve done some impressive marker tracking too.

Java / Processing. Java implementations typically use the JMyron library for vision processing which only seems to work for PCs. Kevin Cox of Jibberia has compiled a Mactel JMyron version but this didn’t work for me either; particularly frustrating because this rules out developing in Processing. (If someone on a Mactel has better luck, let me know.) If you’re on a Windows box then check out Bryan Chung’s Simple ARToolKit Library for Processing. JMyron is also available for Max MSP and Adobe Director but I’ve yet to try them.

Flash / ActionScript3. Saqoosha offers the definitive Flash implementation called FLARToolkit which is built from the NyARToolkit’s Java implementation and uses the Papervision3D library. His FlarToolkit Start-up Guide is a handy resource. Eric Socolofsky of Transmote released FLARManager this past April which simplifies building on top of the FLARToolkit. If you’re a Flex Builder user the BasicFLARToolKit by John Lindquist at PV3D.org has some useful examples and source code. For more specific questions or concerns check the FLARToolkit Google User Group.

But I want it NOW!

The quickest road to AR is through the SquidderKit. It’s a Flash implementation that includes the FLARToolkit, Papervision3D, and FLARManager all in one package that can compile in Flash, no Flex Builder required. It handles multiple markers and includes a PDF of them for you to print and test with. A compiled SWF is included so you can give it a spin right away before even looking at the code. Generally I’m not a fan of Flash, but it enables you can crank out a demo and rapidly publish it to the masses (that also have web cams and printers) all through a web browser. After all, the strength of Augmented Reality is in experiencing it. Canned demo videos just feel like bland After Effects magic.

Custom Markers

Again, Squidder brings the goods with a blog entry titled For Nerds Only: Custom FLAR Markers Explained from March 2009. The article points to Tarotaro’s ARToolKit Marker Generator which you can download or use online. It requires Flash Player 10, but will partially work in Flash Player 9 while failing silently, truly frustrating! I’ve had trouble running the SWF locally (unclear why), but it runs fine online. And don’t worry, the “.pat” extension is just convention. You can name the file however you’d like. Alternatively there’s Saqoosha’s MarkerGenerator, an Adobe AIR application, but Tarotaro’s app gives you more control.

Calibration, Lighting, Tracking

These are the topics I’m just beginning to investigate. If you’ve been playing with AR code already you’ve probably wondered about the camera calibration files. Their sole purpose is to correct lens distortion so markers can be read correctly in physical space and positioned appropriately in virtual space. If you’re interested, you can do your own camera calibrations.

Right now I’m wrestling with variations in lighting and how dimly lit spaces can absolutely kill a demo. (Consider yourself warned!) The two things I’m looking into are Makc’s AdaptiveToBinFilter (AS3) for lighting issues and Justin Windle’s article on Better Motion Tracking (AS2/3).

Friday, 12 June 2009.
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