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Posts Tagged ‘WindMaker’

Stewart interviewed by Creativity


The design and advertising blog Creativity (formerly AdCritic) has just posted an interview with Stewdio’s Stewart Smith, conducted by Jamie Kim of Wieden+Kennedy Amsterdam. The two discuss the intersection of art and software, collaborators, personal projects, and the “fake it ’till you make it” ethos. Read up here: Face to face with the brains behind iQuit, Browser Pong and other experiments in digital fun.

Thursday, 25 March 2010.
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WindMaker updated

WindMaker is an ambient weather widget that applies the current wind conditions to (almost) any Web site. First it uses a United States ZIP code to grab local conditions from the Yahoo! Weather RSS feed. It then parses a Web site into individual pieces such as text blocks and images. Finally, WindMaker sets the pieces in motion according to the strength of the wind.

This weekend WindMaker received code updates to alleviate slow server response times under certain conditions. (Fast machines are still recommended for viewing pages with many elements.) Try WindMaker for yourself at http://stewdio.org/windmaker/.

Sunday, 03 May 2009.
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Stuttgart Germany visits Stewdio

Professor Uli Cluss and his wonderful students from Stuttgart ABK in Germany

Professor Uli Cluss and his wonderful students from Stuttgart ABK in Germany


On Saturday afternoon Stewdio hosted Professor Uli Cluss and his wonderful students from Stuttgart ABK in Germany for a small presentation of Stewdio projects. The session began with a quick look at the Jed’s Other Poem music video along with the primitive Apple II computer used to build it. This was followed by a more serious discussion on data visualization and the Terre Natale (Exits 2) piece in Paris. Loosely continuing the theme were WindMaker and the more experimental typography of HistoFace.

The second half of the presentation consisted of in-progress interactive work such as Avoider [unreleased], the Gimbels Passageway simulator for Ear Studio, and face-tracking games. The subsequent abstract discussion on Code Typography found a momentary anchor when comparing reformatted code whitespace to redecorated chord progressions as heard in Lua Hurts Everybody on Sullivan Street (DGeA). A short QA session followed, touching on the importance of play in design as a tool for discovery; always endeavor to fail in a brand new way.

Monday, 06 April 2009.
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